美空军计划将人工智能视频游戏技术用于作战空间决策支持(英文)

Military&AerospaceElectronics网2019年10月26日报道,美空军寻求工业界开发人工智能与机器学习用于规划系统,促进司令官迅速适应瞬息变化的战场态势。10月25日,空军研究实验室驻罗马研究部官员颁布公告,推进“将先进人工智能与机器学习方法应用于空战管理计划”,旨在探索能实时了解战时作战空间发展进程并为相关计划人员和决策者提供支持的新AI能力,这类技术之一即先进视频游戏,近年来,游戏设计者在人工智能无人化游戏代理领域取得重大进展,该技术将被用于作战空间决策支持。

Air Force considers gaming-developed artificial intelligence (AI) and machine learning for battle management

ROME, N.Y. – U.S. Air Force researchers are asking for industry’s help in developing artificial intelligence (AI) and machine learning to planning systems that help commanders adapt quickly to changing conditions on the battlefield.

Officials of the Air Force Research Laboratory’s Rome Research Site in Rome, N.Y., issued a broad agency announcement (FA875020S7007) on Thursday for the Stratagem: Applying State-of-the-Art Artificial Intelligence and Machine Learning Approaches to Air Battle Management project.

Stratagem seeks new AI capabilities that can reason in real-time about developments in the battlespace during wartime engagements and assist planners and decision makers responsible for reacting to those developments.

As the Air Force begins to operate in contested environments against peer and near-peer adversaries, the demands on planners and warfighters will increase quickly enough to require AI and machine learning decision support, researchers say.

One source of this kind of technology is advanced video gaming. In recent years, game designers had made major developments in AI for non-human game-playing agents; this technology might be considered for battlespace decision support.

The Stratagem project has three parts: machine intelligence support for complex military operations; capturing human expertise to augment warfighter capability; and transferring machine-learning models from video gaming to Air Force battle management and simulations.

Researchers are putting a priority on applying existing decision-support AI algorithms and machine learning methods to military strategies and complex battle simulations.

Experts want to record and learn from subject matter experts and end-user warfighters through Air Force video games based on operational use cases.Air Force researchers envision developing AI approaches in unclassified game-playing domains and transferring them to tools like the Advanced Framework for Simulation Integration and Modeling (AFSIM).

Researchers will focus on using existing game-playing engines and newly developed interactive simulation environments that operators can play with or against non-human AI-based game-playing agents.

The Air Force has about $10 million for the Stratagem project, which will involve several contractors. Companies interested should email white papers by 13 Nov. 2019 to the Air Force’s Nathaniel Gemelli at nathaniel.gemelli@us.af.mil, with copies to Warren Geiler at warren.geiler.1@us.af.mil.

Those who send promising white papers will be invited to submit formal proposals. The project stays open through 29 Sept. 2033. Researchers also will accept white papers submitted by 31 March 2020, by 31 March 2021, and by 31 March 2022.